Completely forgot about the blogs, however my final project is almost completed. I have finished writing up about these areas:
3.1 Audiovisual Composition
In regards to this investigation, I have created my own audiovisual composition using different pieces of code-based digital art. This is in regards to the aim to see if video can be used as medium to correctly convey Code-Based Digital Art. As a lot of Code-Based Digital Art gives off an ambient vibe, I decided to base this composition around this genre; as such the music and the visuals compliment this.
I sourced the materials needed for this online, and used a relevant song that I created awhile ago to fit in with the same genre of the piece. Making sure that the visuals and the audio correspond with each other was a key task of this project, allowing the project to retain a certain level of consistency.
3.2 Editing Processes used
Due to not knowing an awful lot about coding, I can expand on Code-Based Digital Art by video manipulation via postproduction techniques. In this project I have used the following editing techniques:
Synchronization: This is an editing technique used a lot in music videos, where the beat of the song will sync to the tempo of the visuals in the pacing of the cuts or other editing processes. (Chion, Gorbman and Murch, 1994) state this about one of the most important techniques in a medium such as a music video:
‘Of course, the main reason music videos can function at all is because of the elementary relation between soundtrack and visual track; the two are not wholly independent from each other. But this relation is often limited to points of synchronization, where the image matches the production of sound in some way. The rest of the time each goes its separate way.’
Some notable music videos and media that have implemented this technique are an animated musical opera called Metalocalypse: The Doomstar Requiem, in scenes such as the final scene where the snare hit coincides with imagery of a chain. This technique is also used a lot in other various music videos from the fictional band Dethklok, such as music videos as Dethklok – Awaken, where lyrics appear on the screen whilst they are being chanted, and Dethklok – The Gears, where the imagery is synced up to the rhythm guitar in the verse.
Colour Correction/Use of filters: Throughout the postproduction of this project, I have used filters to enable editing the visuals of this project. Filters are simply applied to edit which of the colours will be most prominent in that cut of the file. I simply used the slice tool to separate clips, and then applied different filters to each slice. A popular filter is monochrome, which is the black and white filter, simulating black and white televisions. Monochrome is used in music videos such as Amy Winehouse – Back to Black and Justin Timberlake – Suit & Tie.
Overlay/Superimposition: A technique that involves two or more clips. The opacity is adjusted on the clips, allowing them to both become visible at the same time. (MMI-2 International Research, 2016) show this in their video demonstration on what an overlay actually is, showing a clip of a line graph superimposed over video clips in the background.
3.3 Project categorised into an art genre
As this project uses a lot of different media and compounds them together, this project would most likely fall under the genre of multimedia art. This project combines music, code-based digital art and video editing techniques to create this composition, meaning a range of media and mediums where used, hence the term multimedia art.
3.4 Multimedia Art
So what exactly is multimedia art? If we break down the name of the genre, multi indicates many and media indicates the use of media and mediums used. (Movementforhope.org, 2014) gives this in-depth definition of multimedia art:
‘Multimedia art is an innovative discipline which seeks to unify a large range of art forms. This is creatively achieved by combining an array of artistic insights and crafts such as film, literature, performance, music and sound, drama, visual arts, or design. This merge of ideas and forms unveils a contemporary dimension or entity which attempts to engage an audience in a novel and unique way.’
This project clearly falls under this definition of multimedia art, due to the use of visual arts, the use of sound, the use of video and the attempt to capture the audience in a unique way, unlike the individual components wouldn’t be able to do if they where singular, whereas the effect is different whilst combined.
This definition also gives us a clue about the aesthetics or principals of multimedia art, in the fact that different disciplines of art are needed to create these kinds of pieces, and that they need to have a completely different effect when combined than when they are singular and individualistic.
As this project was an investigation into the aesthetics of code-based digital art, there was a lot of research required to complete, along with an audiovisual composition to investigate whether a knowledge of coding is actually needed to not only adjust the visuals, but to expand on the piece itself.
The project had a set number of aims. First, the definition of what code-based digital art actually is was successfully broken down and defined. Next was an investigation into different genres of code-based digital art and what they entail. Although 6 genres are named, there is many more similar subgenres that haven’t been defined, and the most prominent genres of code-based digital art where outlined. This is due to quite similar traits in the genres and they would share many of the above aforementioned genres. As such, a detailed overview wouldn’t be entirely necessary.
Accompanying this investigation into the aesthetics of code-based digital art, was an audiovisual composition, the point of this being whether it was possible to expand on code-based digital art was possible. The results of this show that it is indeed possible, via the use of video editing techniques to expand upon the work of the pieces in question, however this provides a shift in genre from code-based digital art, to multimedia art.
In conclusion, this project is overall a success. The main criticisms of this project are the fact the other subgenre’s that have similar traits, such as systems art, which is similar to generative and evolutionary art, do not have a detailed overview, due to the similarities that it contains. Another criticism of this project is that the audiovisual composition contains a genre shift from code-based digital art to multimedia art. However this is a double-edged sword, it shows that the pieces in question have definitely been expanded on, however, it is no longer entirely code based due to the shift in medium it was presented in, in this case, video. This criticism is more subjective than fact, and is therefore just a matter of perspective.
Although this project has its flaws, it has still met the aims that it endeavoured to meet, as such; I consider this investigation to be a success.
I completed a table of contents as well and reformatted my essay slightly, just to tidy it up.
I also have completed the following drafts of my audiovisual composition
With this draft I tried to include more genres of code-based digital art, however I believe it came out much weaker as the clips didn’t mesh well together.
With this draft I tried a more simplistic approach, as such, Another draft may be required due to the project seeming a bit repetitive, and a further draft may allow the composition to flow better.